How many collectibles are there?
PowerPyx reports 102 collectibles: 68 Material Crates, 20 Whisky Bottles and 14 Nightmare Doors, tied to the Crate Collector, Full Barrel and Pathways of the Mind trophies.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Summary paragraph of the collectibles overview.
- Supports
- PowerPyx reports 102 collectibles: 68 Material Crates, 20 Whisky Bottles and 14 Nightmare Doors, tied to the Crate Collector, Full Barrel and Pathways of the Mind trophies.
- Limit
- This is a third-party count from one guide; it is not an official total, and it was not checked against a personal save. Kingy has not tested this in the game.
Can I miss any collectible?
PowerPyx says no collectible is missable, because anything left behind can be replayed through chapter select after the story by using the bed in the Nightmare Cabin.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Repeated note near the top of the overview and mission pages.
- Supports
- PowerPyx says no collectible is missable, because anything left behind can be replayed through chapter select after the story by using the bed in the Nightmare Cabin.
- Limit
- Insomniac has not been read on this point, and the guide does not cover a save affected by bugs. The overview says chapter select unlocks after the second Nightmare Door but also describes using it after the story. Kingy has not tested chapter select. The pause-menu Collectible Tracker mentioned on the mission page is not verified either.
What are the missions, in order?
PowerPyx's overview groups the story into 30 missions, starting with three Telambang missions that have no collectibles (Back in Action, A Debt Repaid, Last Meal), then five in Canada beginning with Homecoming, four in Madripoor beginning with Knock Knock, nine in Japan from Jetlag to Sinister Tidings, and nine more in Madripoor from Way Down Low to Brave New World.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Mission Overview section of the collectibles overview.
- Supports
- PowerPyx's overview groups the story into 30 missions, starting with three Telambang missions that have no collectibles (Back in Action, A Debt Repaid, Last Meal), then five in Canada beginning with Homecoming, four in Madripoor beginning with Knock Knock, nine in Japan from Jetlag to Sinister Tidings, and nine more in Madripoor from Way Down Low to Brave New World.
- Limit
- Only the first and last mission of some groups were captured, so this is an outline and not a complete mission list. It gives no mission objectives, order confirmation from the game or completion time. Kingy has not tested this in the game.
What does one mission hold?
PowerPyx says Mission 12, One Last Mission, holds 5 collectibles (1 Nightmare Door, 3 Material Crates, 1 Whisky Bottle), and the Nightmare Door is a multi-wave fight called Last Stand at Cold Pines.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Collectible summary and Notable Challenge paragraphs.
- Supports
- PowerPyx says Mission 12, One Last Mission, holds 5 collectibles (1 Nightmare Door, 3 Material Crates, 1 Whisky Bottle), and the Nightmare Door is a multi-wave fight called Last Stand at Cold Pines.
- Limit
- The locations, wave count and fight tactics are not summarized here, and the counts come from one guide. Kingy has not tested this in the game.
Missing bottles or crates in the Japan chapter?
Chapter objective spoiler — In the Shadows: if whisky bottles or crates are missing, Insomniac’s September 25 support answer says to destroy Mutant Detectors before looking for them. The collectibles should then spawn. Kingy has not tested this on PS5.
Evidence · 1 source
Insomniac Games — open original ↗See source record
- Locate
- Single answer paragraph beneath the article heading.
- Supports
- Chapter objective spoiler — In the Shadows: if whisky bottles or crates are missing, Insomniac’s September 25 support answer says to destroy Mutant Detectors before looking for them. The collectibles should then spawn. Kingy has not tested this on PS5.
- Limit
- No detector count, affected pickup list, patch number, replay behavior or save-recovery guarantee is specified. This is chapter-specific advice, not a fix established by hotfix 01.001.006.
Homecoming
Uncanny Whisky — Investigate Scent: in the room reached after the opening combat, follow the objective scent to the bottle. PowerPyx identifies this opening pickup as part of progression.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Uncanny Whisky — Investigate Scent: in the room reached after the opening combat, follow the objective scent to the bottle. PowerPyx identifies this opening pickup as part of progression.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
The One That Got Away
Incredible 181 — Track the red-haired mutant: after sliding down the pole from the roof, cross the industrial area. Break the wooden Do Not Enter barrier at the far end and enter the room.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Incredible 181 — Track the red-haired mutant: after sliding down the pole from the roof, cross the industrial area. Break the wooden Do Not Enter barrier at the far end and enter the room.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Raise Some Hell
Cold Lake — Track the captured mutants: after the Nightmare Door, head forward and left. Look for the yellow breakable door near the corner crate; open it and search inside.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Cold Lake — Track the captured mutants: after the Nightmare Door, head forward and left. Look for the yellow breakable door near the corner crate; open it and search inside.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Strays
Blood Debt — Follow Leech’s scent and locate the four drawings. Search the back of the lab for the bottle.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Blood Debt — Follow Leech’s scent and locate the four drawings. Search the back of the lab for the bottle.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Something Much Stronger
Not Dead Yet — Find the injured animal: after the material crate, follow the stream to the cave on your right. Climb inside to reach the bottle.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Not Dead Yet — Find the injured animal: after the material crate, follow the stream to the cave on your right. Climb inside to reach the bottle.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Knock Knock
Tenth Man — Reach Trask Tower: once Victor frees Logan from the rubble after the relay-tower sequence, follow the bottle scent into the adjacent building.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Tenth Man — Reach Trask Tower: once Victor frees Logan from the rubble after the relay-tower sequence, follow the bottle scent into the adjacent building.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Mutant Detected
Fist of Legend — Track and kill Trask: in the room beyond the preceding Nightmare Door, check the locked door at the immediate left corner. Break the crate by its panel, enter code 5413, and follow the vent to the table.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Fist of Legend — Track and kill Trask: in the room beyond the preceding Nightmare Door, check the locked door at the immediate left corner. Break the crate by its panel, enter code 5413, and follow the vent to the table.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
One Last Mission
The Old Man — Talk to Raven, Victor and Walter: after speaking to Victor, turn around and collect the bottle Logan set down.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- The Old Man — Talk to Raven, Victor and Walter: after speaking to Victor, turn around and collect the bottle Logan set down.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Get Angry
Patch — Locate the bar from Jean’s vision: after the plaza snipers, enter Sleepy Kiss. Go downstairs to the right-hand bathroom and interact at the wall; the moving toilet reveals the pickup.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Patch — Locate the bar from Jean’s vision: after the plaza snipers, enter Sleepy Kiss. Go downstairs to the right-hand bathroom and interact at the wall; the moving toilet reveals the pickup.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Bad Blood
Fatal Attractions — Climb to Shiro’s penthouse: after the material crate, turn back and follow the bottle scent up the climbable wall. Use the linked video to identify the approach if you passed the crate.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Fatal Attractions — Climb to Shiro’s penthouse: after the material crate, turn back and follow the bottle scent up the climbable wall. Use the linked video to identify the approach if you passed the crate.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
In the Shadows
Best There Is — Destroy more mutant detectors: after the third detector, return to the roof and check beneath the pole-swing route. Follow the blue bottle scent to the pickup.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Best There Is — Destroy more mutant detectors: after the third detector, return to the roof and check beneath the pole-swing route. Follow the blue bottle scent to the pickup.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Berserker Brew — Speak with the Chosen: after meeting Jean in the Hand hideout, enter the red-lit room with three Chosen. Search the table at the back left.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Berserker Brew — Speak with the Chosen: after meeting Jean in the Hand hideout, enter the red-lit room with three Chosen. Search the table at the back left.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Death Comes to Death
Hand of God — Find the Hand discussing Jean: after the restaurant fight near the start of the chapter, collect the bottle on the route ahead.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Hand of God — Find the Hand discussing Jean: after the restaurant fight near the start of the chapter, collect the bottle on the route ahead.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
We Were Wrong
Revolto — Track the Hand mutant carrying the Helix Engine: follow the outdoor footprints to the fork. Check behind the truck on the left.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Revolto — Track the Hand mutant carrying the Helix Engine: follow the outdoor footprints to the fork. Check behind the truck on the left.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Hell Followed with Him
The Itsu Single Malt — Scale the cliff: after Jean suspends two rocks, climb toward the hut. Drop below it to reach the bottle.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- The Itsu Single Malt — Scale the cliff: after Jean suspends two rocks, climb toward the hut. Drop below it to reach the bottle.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Way Down Low
Wild Canadian Whisky — Follow Jean: after the reaver-key sequence, use the hook to climb the building. Turn back, look left and follow the short path around to the bottle.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Wild Canadian Whisky — Follow Jean: after the reaver-key sequence, use the hook to climb the building. Turn back, look left and follow the short path around to the bottle.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Little Uncle — Meet Jean at the Arsenal: after the Nightmare Door, jump to the building below and find the second bottle.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Little Uncle — Meet Jean at the Arsenal: after the Nightmare Door, jump to the building below and find the second bottle.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Roll the Dice
Blood and Bourbon — Hit the dance floor: inside the casino, go to the second-floor bar and interact with the bartender.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Blood and Bourbon — Hit the dance floor: inside the casino, go to the second-floor bar and interact with the bartender.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Field Test
Captain Terror — Get to the fish market: after the third Sentinel fight inside the warehouse, leave the building and collect the bottle ahead.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Captain Terror — Get to the fish market: after the third Sentinel fight inside the warehouse, leave the building and collect the bottle ahead.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
I’m Still Here
Ol’ Canucklehead — Learn about Jean: take the main route left at the split. After the next Sentinel encounter, enter the Tyger bar on the left and check the upstairs table.
Evidence · 1 source
PowerPyx — open original ↗See source record
- Locate
- Whisky Bottle entry under the named chapter objective
- Supports
- Ol’ Canucklehead — Learn about Jean: take the main route left at the split. After the next Sentinel encounter, enter the Tyger bar on the left and check the upstairs table.
- Limit
- Kingy has not reproduced this route, verified its checkpoints on the installed patch or tested chapter-select persistence.
Video and route scope
IGN’s video provides timestamps for 20 whisky bottles. The Mutant Detected entry is labeled “First of Legend” in IGN’s description; the chapter walkthrough calls it Fist of Legend. Use the chapter and location to match the pickup.
Evidence · 1 source
IGN — open original ↗See source record
- Locate
- Video description: chronological bottle chapter markers, 0:00–8:39
- Supports
- IGN’s video provides timestamps for 20 whisky bottles. The Mutant Detected entry is labeled “First of Legend” in IGN’s description; the chapter walkthrough calls it Fist of Legend. Use the chapter and location to match the pickup.
- Limit
- Only one approach was visually sampled. Kingy did not frame-review every pickup, record the footage or run the game.