All totems and what they do: Leviathan, Golden Catch, Fish Frenzy and more

Quick answer

The Trader sells totems and Jeb upgrades them. Leviathan's Totem multiplies bait score and fish value by 1.10 to 1.25 and unlocks the day-based weight boosts; Golden Catch raises value only, up to 1.35×; Fish Frenzy makes bites 75% faster at max level; Slowing Metabolism slows daily quota growth; and since 1.0 Bountiful Bait gives traps a chance of two bait. Totem prices scale with lobby size.

How this guide was checked

Coverage: Released October 20, 2026 (left Early Access) · Windows on Steam · same-day Hotfix · October 21 Yeti fix post · October 22 BUFFS patch (no build numbers given) · Kingy played Build 1.0.1 (Steam build 26083362) on Windows 11 from the main menu to day 1 in the cabin and read the whole Journal, October 20, 2026 · official news feed checked October 22, 2026 UTC. Research checked 21 Oct 2026. Updated 21 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 12 sources
12 sources

Before you start

  • Effects come from GONE Studios' posts, checked October 21, 2026; most are from Early Access and weren't restated for 1.0. Details found only on the community Fandom wiki are marked as reported. Kingy hasn't bought a totem in play yet, so prices aren't recorded.
1

Where to buy and upgrade totems

The 1.0.1 Journal lists totems in the Trader's stock and totem upgrades in Jeb's. Upgrades arrived in December 2025, sold by the late-game trader from an elevated cabin on each map.

Totem prices scale with the number of players, and 1.0 reworked item and upgrade pricing to roughly value × (players ÷ 2). The community wiki says a totem helps everyone in the game for that save; GONE Studios hasn't said so directly.

Sources for this section
2

What each totem does

TotemWhat it doesEvidence
Leviathan's TotemBait score and fish value ×1.10 at level 1 up to ×1.25 at level 4; needed for the day-based weight boostsGONE Studios, September 2026
Golden Catch TotemFish value only, not weight; up to 1.35× at max levelGONE Studios, September 2026
Fish Frenzy TotemFaster bites; 75% faster at max levelGONE Studios, January 2026
Slowing Metabolism TotemSlows how fast the daily quota grows; its max-level cut was set to 30%GONE Studios, January and March 2026
Bountiful Bait TotemA chance for each bait trap to give two bait instead of oneGONE Studios, 1.0 notes
Gilded Flow TotemProduces gold over time; upgradableGONE Studios posts mention its gold and upgrades; rate not published
Timeless Light TotemLonger days, 15% up to 50%Reported by the community wiki only
Merchant's Favor TotemNot describedName reported by the community wiki only
Sources for this section
3

Leviathan's Totem and max-weight fish

In September 2026 GONE Studios set Leviathan's Totem to 1.10× at level 1, 1.15×, 1.20× and 1.25× at level 4. Three days later it moved those bonuses off weight: they now raise bait score and fish value. Weight got a separate system that needs this totem.

Each boost pushes a fish 2.5% closer to its natural maximum weight but never past it. Each day range's boost stays unlocked as the run goes on, so from day 61 every fish gets one. Only Jeremy Wade difficulty raises the maximum itself. These rules weren't restated for 1.0.

FromFish boosted (base value)Leviathan's Totem needed
Day 11 to 15The base totem
Day 1616 to 30Not stated
Day 3131 to 45Not stated
Day 4646 to 59Level 3
Day 6060 and up; from day 61, every fishNot stated
Sources for this section
4

Slowing Metabolism and the quota

Since March 2026 this totem shrinks how much the quota grows every day after you buy it, instead of cutting one day's quota. GONE Studios gave the daily growth as the day number (capped at 35) × a random factor × the totem's modifier; the random factor is larger on maps like the Jungle and on harder difficulties.

Our reading: because it works on every following day, it does the most when bought early. 1.0 also made quota grow more gently in bigger groups, without publishing the new formula.

Sources for this section
5

Bountiful Bait in 1.0

Reworked for 1.0: each bait trap gets a percentage chance to give two bait instead of one. The chance isn't published. It only pays off if you run the Minnow, Crab or Rabbit/Raccoon trap, ideally feeding a Fish Trap. The community wiki's older faster-respawn description predates this rework.

Sources for this section
6

Which totem first (our reading)

This isn't a tested ranking; it follows the effects GONE Studios describes. In co-op, agree before buying, since prices rise with lobby size.

If you wantLook at
Easier quotaSlowing Metabolism, early in the run
More goldGolden Catch, then Gilded Flow
Legendaries and max-weight fishLeviathan's Totem, upgraded at Jeb's
Faster catchesFish Frenzy
A trap-based runBountiful Bait
Sources for this section
7

Not published yet

1.0 prices for each totem and upgrade level, Bountiful Bait's chance, Gilded Flow's gold rate, Timeless Light's official numbers and what Merchant's Favor does. We'll add them once we've recorded the Trader's and Jeb's stock on 1.0.1.

Sources for this section

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Sources · 12Walkthrough · Official · Reported · checked 21 Oct 2026 · Research checked 21 Oct 2026
Kingy test run: Build 1.0.1 menus, lobby, intro and Journal ↗Kingy's own session in the retail game through Steam on Windows 11: menu label Build 1.0.1, Steam build 26083362, keyboard and mouse, solo on the Lake at Average Angler, October 20, 2026. Covered the main menu, save slots, Create Lobby, perks, lobby options, the intro, picking up a rod in the cabin on day 1 and every Journal page. Casting, the fishing minigame, the altar, traders, other maps, the boss and co-op were not played. Screenshots were captured from the game window during that session.Walkthrough ·
GONE FISHING 1.0 FULL RELEASE IS NOW LIVE!!! ↗1.0 notes: ending and final boss, the MOBY, Season 1.0 and the Rhizo, 8 trinkets from Clinket the Trader, Yeti rework, traps and the Fish Trap, hats, the musket, price and quota scaling, save encryption and the November 20 migration cutoff, leaderboard wipe, anti-cheat, Journal V2 and fixes.Official ·
THE FISH INFLATION ACT HAS BEEN PASSED ↗Early Access post: value and weight modifiers (beer up to 1.2×, day count up to 25% by day 60, seagull hotspots +15%, Leviathan's Totem 1.10–1.25×, Jeremy Wade +25% weight, Fish Whisperer +5%); bait score decides the species; Golden Catch Totem affects value only and now maxes at 1.35×; TNT gives fewer hearts.Official ·
TIER 6 BAIT, NEW WEIGHT SYSTEM, Yumi conspiracy theory??? ↗Early Access post: heart bait (tier 6, score 99) from the butcher table doubles legendary or mythic odds when conditions are met; the fish-inflation buffs now affect bait score and value instead of weight; day-based weight boosts that need Leviathan's Totem; only Jeremy Wade difficulty raises max weight; most items sell back for a third of their price; rods can't be sold.Official ·
MUSKET, New Bait, TNT, stuff n things ↗Early Access post: holding the drop key (Q) lights TNT as you drop it; TNT can kill every creature except the cat and dog.Official ·
New Character + New Season + New Fish ↗Early Access post: the Colossal Squid (Arctic mythic) and Giant Squid (Jungle ocean legendary, rod level 7+); clam price raised to 200 gold; a portal near the Canyons cabin leads to the gambling cave; the Slowing Metabolism Totem now slows quota growth every following day, with the daily growth formula.Official ·
Mechanics ↗Community stub listing eight totems with partial effects: Gilded Flow generates passive gold, Timeless Light extends the day by 15% up to 50%, Merchant's Favor has no effect listed. Several numbers predate later official changes.Reported ·
Season 2 + Mythic Fish Type + Ultra Powerful Rod + New Monsters/Fishies + MORE ↗Early Access post: the first mythic fish, caught only in the ocean; a top rod sold in Jeb's shop; max-level Fish Frenzy Totem makes bites 75% faster (was 90%) and costs 250 gold; max-level Slowing Metabolism Totem cuts quota 30% (was 40%); a motion sickness option in the Esc menu; the heart revives you in solo.Official ·
even MORE optimizations, bug FIXES and fishing BALANCE changes ↗Early Access post: a 10% early-bird bonus from 6 to 8 am; snake bait raised from 38 to 48 and baby croc bait from 46 to 60; fixes for the Timeless Light Totem and the quota reduction totem.Official ·
The Christmas Update ↗Early Access post: the butcher table upgrade gives two pieces of meat; fixed Gilded Flow Totem upgrades not saving.Official ·
ALPHA 4.0: The Late Game Update ↗Early Access post: a late-game trader in an elevated cabin on each map lets you upgrade totems; emotes are picked in the lobby and played with Ctrl+L.Official ·
Cat + New Fish + Worm Rework + Cosmetics + Fixes ↗Early Access post: totem prices scale with the number of players; an arachnophobia toggle in the Esc menu turns the large jungle spider into a tortoise.Official ·

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