Progression / Launch changes
Training, potential and carried items
The launch build removes some beta friction. This page records the confirmed direction without inventing an optimal upgrade path.
Version 1.1: ATK feedback and balance adjustments
Pawprint now reports direct feedback from ATK increases for non-DPS Aniimo. At low ATK, BREAK damage depends jointly on ATK and BREAK within a range; Support damage depends jointly on ATK and level. No complete formula, threshold or measured damage benchmark is published.
The same notice changes Blazen’s HP/ATK/REGEN family stats to 112/90/98, Waleetle’s ATK to 120 and Lavazar’s Fiery Punch energy cost to 20. The current official creature records confirm those values. This does not establish a best-party ranking.
Sources: Season 1 Part 2 — Known Issues & Fixes ↗ · Official Aniimo Wiki — current English catalogue reconciliation ↗
Irisalis: mailed Crystal Amber for existing owners
The Part 2 issue page says Pathfinders who obtained Irisalis before this update receive Irisalis Crystal Amber by Mail. Using it sets that Irisalis’s Innate Potential to ATK 10, REGEN 10 and 5 in each other stat. Overflow Starcryst Essence and used Capafruit are returned by Mail.
Check the named item and your own eligibility rather than treating the old random-potential description as current guidance. The notice does not establish a universal reroll, a fixed compensation amount or the potential of every newly obtained Irisalis. The October 30 hotfix also reports fixing missing Iris Petals in the Stamp Shop.
Sources: Season 1 Part 2 — Known Issues & Fixes ↗ · Patch Notes-v1.1.3857679.0 ↗
What changed for launch
Random rune slots and the rune system were removed from Carried Items. Legendary Star Dust output was increased. Capability Awakening can be reset below level 60 with training items returned, and capability caps now open gradually with level and Resonance star rank.
Sources: A Letter from the Aniimo Dev Team ↗
Inheritance and switching investments
Capafruit effects now transfer automatically between Aniimo during inheritance. Pawprint frames this as a way to reduce the cost of changing which Aniimo you raise.
Sources: A Letter from the Aniimo Dev Team ↗
Potential claims worth keeping precise
The launch letter says Aniimo caught with a Sparkling Cube have guaranteed Perfect Potential, Umbral Aniimo have Perfect Potential, and high-Potential 9/9 and 10/10 wild spawn rates were increased.
Sources: A Letter from the Aniimo Dev Team ↗
A safe early approach
Use the reversible reset window to learn the system, keep scarce items until the live reward cadence is understood, and favor published role and skill fit over pre-launch optimization charts.
Sources: A Letter from the Aniimo Dev Team ↗
Part 2: level caps and limited reset window
Trailblazer II raises the Aniimo level cap from 60 to 65; Trailblazer III raises the character cap from 65 to 70 and the Aniimo cap from 65 to 70. The announcement points level-60 Pathfinders to Dr. Lewis’s assessment. Resetting Capability Awakening above 60 uses a Potential Reset Card; do not assume the earlier free-below-60 rule covers it.
A separate once-per-Aniimo free raising reset covers pre-update Tuckin (Basic/Mountain), Panpanta (Basic/Nighttime/Prismana), Sherro (Basic/Thunderstorm/Prismana), Hexxin (Basic/Mountain/Prismana), Inferlupa (Basic/Prismana) and Ignitis (Basic/Forest/Prismana/Highland). The notice lists October 29 at 04:00 through November 13 at 04:00 without a time zone. Check your client’s eligibility and cutoff before confirming; other species are not included by inference.
Sources: Season 1: Departure with the Wind Part 2 Starts! ↗ · Season 1 Part 2 — Known Issues & Fixes ↗
Source set
