Progression / Launch changes
Training, potential and carried items
The launch build removes some beta friction. This page records the confirmed direction without inventing an optimal upgrade path.
What changed for launch
Random rune slots and the rune system were removed from Carried Items. Legendary Star Dust output was increased. Capability Awakening can be reset below level 60 with training items returned, and capability caps now open gradually with level and Resonance star rank.
Sources: A Letter from the Aniimo Dev Team ↗
Inheritance and switching investments
Capafruit effects now transfer automatically between Aniimo during inheritance. Pawprint frames this as a way to reduce the cost of changing which Aniimo you raise.
Sources: A Letter from the Aniimo Dev Team ↗
Potential claims worth keeping precise
The launch letter says Aniimo caught with a Sparkling Cube have guaranteed Perfect Potential, Umbral Aniimo have Perfect Potential, and high-Potential 9/9 and 10/10 wild spawn rates were increased.
Sources: A Letter from the Aniimo Dev Team ↗
A safe early approach
Use the reversible reset window to learn the system, keep scarce items until the live reward cadence is understood, and favor published role and skill fit over pre-launch optimization charts.
Sources: A Letter from the Aniimo Dev Team ↗
Source set