Valheim / Recipe comparison

Bronze recipe explorer

Two recipe variants. Every number traced to its source.

Game-file parameters, not confirmed crafting costs

These two records describe the same Bronze output item. They store different output and ingredient amounts. Runtime availability, unlocks, station behavior and effective upgrade costs are not established.

Steam build 21981559 · Bronze published revision 5 · Read the full Bronze article →

Compare a target amount

Repeat each stored recipe entry enough times to reach your target. This is hypothetical arithmetic; it does not simulate the game.

Whole numbers from 1 to 500.

Verified serialized variant

1 Bronze per entry

Recipe_Bronze
Bronze output
1
Copper base amount
2
Tin base amount
1

Arithmetic for target 5

10 Copper + 5 Tin

5 repeated entries5 Bronze output

0 above target

Formula: repetitions = ceiling(target ÷ stored output). Ingredient totals = repetitions × stored base amount.
Other stored parameters
Amount per level
Copper 1; Tin 1. Excluded from the arithmetic because an effective upgrade formula is not verified.
Station reference
prefab:forge · minimum station-level parameter 1
Enabled flag
true. This does not prove runtime availability.
Read all 5 reviewed statements and sources
The verified English output-based recipe label is “Bronze recipe”; the internal asset is Recipe_Bronze.

18 immutable source records · needs review

Complete source set
Recipe_Bronze references Bronze as its output item, with serialized output amount 1. Its crafting-station reference resolves to prefab:forge.

23 immutable source records · needs review

Complete source set
Ingredient row 1 references Copper: base amount parameter 2, amount-per-level parameter 1.

14 immutable source records · needs review

Complete source set
Ingredient row 2 references Tin: base amount parameter 1, amount-per-level parameter 1.

14 immutable source records · needs review

Complete source set

Verified serialized variant

5 Bronze per entry

Recipe_Bronze5
Bronze output
5
Copper base amount
10
Tin base amount
5

Arithmetic for target 5

10 Copper + 5 Tin

1 repeated entry5 Bronze output

0 above target

Formula: repetitions = ceiling(target ÷ stored output). Ingredient totals = repetitions × stored base amount.
Other stored parameters
Amount per level
Copper 1; Tin 1. Excluded from the arithmetic because an effective upgrade formula is not verified.
Station reference
prefab:forge · minimum station-level parameter 1
Enabled flag
true. This does not prove runtime availability.
Read all 5 reviewed statements and sources
The verified English output-based recipe label is “Bronze recipe”; the internal asset is Recipe_Bronze5.

18 immutable source records · needs review

Complete source set
Recipe_Bronze5 references Bronze as its output item, with serialized output amount 5. Its crafting-station reference resolves to prefab:forge.

23 immutable source records · needs review

Complete source set
Ingredient row 1 references Copper: base amount parameter 10, amount-per-level parameter 1.

14 immutable source records · needs review

Complete source set
Ingredient row 2 references Tin: base amount parameter 5, amount-per-level parameter 1.

14 immutable source records · needs review

Complete source set

Compare the materials you enter

How many whole stored recipe entries fit these amounts? This arithmetic uses base parameters only; it is not a promise of what you can craft in game.

Whole numbers from 0 to 5,000. Amount-per-level values are excluded.

Recipe_Bronze

6 Bronze output from 6 whole entries

12 Copper + 6 Tin used in the arithmetic.

Remainder: 0 Copper · 0 Tin

Recipe_Bronze5

5 Bronze output from 1 whole entries

10 Copper + 5 Tin used in the arithmetic.

Remainder: 2 Copper · 1 Tin