Side quests and BP: keep track before leaving a region
Quick answer
Check the Bracer Guild board and quest log after major story changes, note each request’s displayed reward and conditions, and keep a save before leaving the region. Use the linked remake request guides for specific routes. Classic SC BP tables do not establish the remake’s quest values or deadlines.
Open marked sections to reveal solutions or story details.
Before you start
Access to a Bracer Guild board
Current quest log
A save rotation for region departures
1
Run the Guild loop after every story beat
Read the request and its current journal conditions before choosing your next destination. This is a tracking routine, not a complete remake quest list.
“Weirdo With Lute Saves The Day - Trails in the Sky 2nd Chapter Part 13 - No Commentary” by Rival Mech Boss · Sep 25, 2026 · Uploaded Sep 25, 2026 (release build); version not shown on screen
A player report can help identify a possible cutoff, but does not prove universal timing. The demo’s Academy warning remains player-reported; keep its demo scope when using that advice.
Before you leave
Check
Request
The exact name and objective in your current journal.
Timing
Any displayed deadline or story condition; do not import a classic SC cutoff.
Reward
The amount displayed for this request, then its turn-in state.
Return point
A save from before the travel or story transition.
Bracer Points and rank are long-standing series systems. Exact remake rank thresholds and chapter totals are not established here. Use the reward displayed for the request on your save rather than treating a classic SC table as a remake total.
A short quest log is enough: request, region, displayed conditions, reward and whether you turned it in.
Spoiler clip · The Bracer Notebook's records page and senior bracer rank · reveal
“Therapy Through Training - Trails in the Sky 2nd Chapter Part 3 - No Commentary” by Rival Mech Boss · Sep 21, 2026 · Uploaded Sep 21, 2026 (release build, prologue tutorials); version not shown on screen
Drawbridge Defect now has an attributed route in the Chapter 1 guide. Use its source limits when planning optional requests; the rest of this page is a recording routine, not a complete remake quest list.
The Chapter 3 guide now includes Exhibit Enigma, with an ending-fight warning and separate completion reports. Check its scope before advancing the Grancel story.
Sources · 7Reported · Official · Walkthrough · checked 11 Oct 2026 · Research checked 8 Oct 2026
Current demo player reports ↗Player-reported Academy restriction and character-choice observations; not independently tested. Classic-game replies are excluded.Reported ·
Demo collection discussion ↗Books, recipes, fish and chest completion discussion. Uncorroborated counts and cave routes remain research leads.Reported ·
Official story overview ↗Official narrative setup, Liberl locations, Estelle’s search for Joshua and story framing; spoiler-aware use only.Official ·
Current English remake walkthrough page ↗Current page still explicitly covers only the demo, with a September 30 edit date. No full-game totals, quests or boss values established by this source.Walkthrough ·
Exhibit Enigma quest walkthrough ↗Remake route, upstairs clock and embassy bookshelf, ending encounter and Guild hand-in. Platform/build unspecified; completion reporting differs from Raider King. No Kingy playtest.Walkthrough ·
Bonus BP guide and quest tips ↗Page displays an October 4 update and discloses a PC review code. Corroborates Exhibit Enigma’s ending fight; also firsthand Sapphirl Snapshot framing and +2 BP with or without Dorothy. Chapter 8: generator hand-overs remove Arts, Rolent communicator before Miner’s Mayday, Tita for Hot Springs Salvation, Calvard Embassy +1 BP in Lugran’s Lifeline, travel warning. Exact executable build unstated; global BP totals not adopted. No Kingy gameplay test.Walkthrough ·
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