Queen's Domain weapon levels and evolution: what to level, what evolves, and how damage adds up
Quick answer
Every main weapon gains experience as you use it and its damage rises with its level; the rusted starter weapons also evolve into named weapons once levelled, which is why players level every rusty one they find. The working model from the forum: the weapon's base damage is multiplied by its level bonus, then your attack power stat is added, and a late upgrade raises base damage while removing the percentage. A completionist counts 77 main weapons. Evolving a weapon restocks its rusted base at Trader Umbada's. Two weapons, the Josami Greatsword and the Vampiric Scimitar, are reported not to gain XP from their secondary attack. Spirit Oil is the shortcut: one player says each bottle adds three weapon levels at once, rather than XP.
Kingy has played only the opening (to the first Crystal Monument), not this part of the game. The damage model is players' reasoning on the Steam forum, not a developer statement; weapon counts and locations are from one completion thread and a work-in-progress list.
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How levels and damage work
Weapons gain experience as you hit things. Three players comparing numbers agree on the shape: base damage times the level bonus, plus your attack power. Merkava adds that a late-game upgrade bakes the bonus into base damage and removes the percentage, which is why the upgrade is not a downgrade. Treat it as the forum's model, not a formula from the developers.
The rusted starters (short sword, spear, long sword, longhammer, axe and more) turn into named weapons once levelled; the completion thread marks evolved weapons with an asterisk and notes that evolving one restocks its rusted base at the shop, so you can level another. Patch 1.01.01 fixed a freeze when a weapon evolves.
Level each rusted weapon you find until it evolves, then buy the rusted base again if you want a second.
One pattern from the forum: a main weapon for progress, a secondary that helps jumps, and one slot for whatever you are levelling. Players who went for the Perfect Weaponry achievement levelled everything, rusty ones first. Match the three slots to the three damage types for the Bestiary's sake.
Spirit Oil: three levels a bottle, one player says
One player says each bottle of Spirit Oil gives three weapon levels rather than XP; no one else has confirmed it. Another player suggests holding at least four before using them on a rusted weapon. Save first if you want the option to reload and spend them elsewhere.
Where it comes from: enemy drops, more often as your luck rises (one player recommends maxing luck with the Amulet of the White Branch). Players name the melee gargoyles on the Record of Sin's first floor, where one player found drops rare even at 90 luck. They also name the two ghost manticores where you take the last Wind Gem, which don't respawn. Whether the shop sells it is unclear. One player thinks you should be able to buy it for 15 Ancient Coins; another found the shop didn't stock it but wondered if it appears later.
Best uses, by players' reckoning: evolving the rusted starters early (the evolved club's healing special is the favourite), and later the Chef's reward. That reward makes a random meal each time it maxes and drops back to level 1, and one bottle is enough to max it, so leftover oil turns into stat-boosting food. One player says the Pandora Blade levels to 100 and counts for the weapon-levelling challenge; another stopped at 86 using oil; a third says it isn't worth levelling except for a challenge run.
In the barred crypt near the second Crystal Monument, after the Grave Guardian; you need the second Wind Gem to get in. Gamer Social Club's guide covers the lever, the fight and the chest.
Reported: two weapons gain no XP from their secondary
The Josami Greatsword and the Vampiric Scimitar are reported not to gain weapon XP on their secondary attack. Not in any patch note yet; level them with primary hits.
Destructoid's list (25 of the 77, marked work in progress) puts the Skull Rod, Occult Spear and Wind Rapier in the Tower of Knowledge, Blood Moon and Grave Reaper in Deimpo Mausoleum, the Splash Hammer in Obmuer Temple, the Engraved Halberd behind the three-key trident gate, and a dozen for sale at Umbada's for 10 to 42 Ancient Coins. A full table is on the backlog once each row has a second source.
Sources · 14Official · Reported · Walkthrough · checked 7 Nov 2026 · Research checked 7 Nov 2026
Queen's Domain version 1.01.01 patch ↗Posted 04:13 UTC October 31 (October 30 in the Americas). Fixes a soft lock in Pit of Despair, a freeze when weapons evolve, the Executioner door getting stuck, a Mimic freeze, missing water return pits around Neasied, and Star Lizard bags stuck in mid-air.Official ·
Lists of Endgame Weapons, Trinkets, Throwables, Etc (Moderate spoilers) ↗thoughtlostme's completion lists: 77 main weapons, 33 accessories, 92 of 93 treasures, usable items including Travel Crystal Fragment, an infinite-use Travel Crystal, Wing Stone Fragment, an infinite-use Wing Stone and a Memento Mirror; key items including 60 Meal Tickets for the quest, Strange Silver Etched Skulls (all 69 for the fourth ending) and four lenses; vault door locations. Evolving a weapon restocks its rusted base at the shop.Reported ·
Queen's Domain Achievements Guide ↗53 achievements: 60 Meal Tickets, 6 Energy Cells, 4 lenses for the Mask of Second Sight, 5 Wind Gems, 1 Storm Gem, 1,000 Ancient Coins spent at the trading outpost, eight boss achievements and four endings (Most Unfortunate, A Kingdom Free From Darkness, God Slayer, Eat). No ending conditions.Walkthrough ·
How is attack power calculated? ↗Players' working model: the weapon's base damage is multiplied by its level bonus, then your attack power stat is added. Merkava: a late upgrade raises base damage and removes the percentage bonus.Reported ·
Queen's Domain - Rusted Longhammer Guide (Gamer Social Club, YouTube) ↗Description: the Rusted Longhammer is in a chest after the Grave Guardian in the barred crypt, reachable once you have the second Wind Gem; counts toward the Perfect Weaponry, Extensive Armaments and Emptied Coffers achievements. Frames of the Grave Guardian fight checked on screen November 4.Walkthrough ·
All weapons in Queen's Domain and how to find them ↗Work-in-progress list of 25 weapons with locations, updated November 1: Skull Rod in a chest at the top of the Tower of Knowledge after the Necronomicon; Occult Spear and Wind Rapier in Tower chests; Blood Moon and Grave Reaper in Deimpo Mausoleum; Engraved Halberd behind the three-Trident-Key gate. Names the trader Umbawa, where the game's own text reads Umbada.Walkthrough ·
Cheats? spawning food? ↗One player says one grimoire code gives a gun and another a sword that heals as it deals damage, without naming either. Another says the Chef's reward weapon spawns random food when it maxes and resets to level 1, that one Spirit Oil maxes it, and that you should be able to buy Spirit Oil for 15 Ancient Coins (disputed elsewhere).Reported ·
Best use of Spirit Oil (I've already evolved all the rusted weapons)? ↗With every rusted weapon evolved, players suggest the Chef's pot (the reward for 60 Meal Tickets): each time it maxes it makes a random meal and resets to level 1, and one Spirit Oil is enough to trigger it. Meal Tickets handed in show under System Menu, Challenges.Reported ·
Grinding Weapon Exp Spots near a Save Crystal ↗Spirit Oil drops from the melee gargoyles on the Record of Sin's first floor (rarely, one player says, even at 90 luck) and from the two ghost manticores where you get the last Wind Gem, which don't respawn. One player says a bottle gives three weapon levels rather than XP (another asks whether that's so); one found the shop didn't sell it, maybe later in the game. Grind spots: the Tower of Knowledge's first save crystal, the Verdant Hollow piranha pond.Reported ·
Maxing weapons faster ↗A player maxing 63 weapons farmed Spirit Oil from Gargoyle Lancers in the Record of Sin's dark area; drops are not guaranteed even with the lucky walnut. Replies: equip the Training Band for weapon XP; book bugs at the Tower of Knowledge gargoyle puzzle give three or four levels in a couple of minutes; full-stamina, charged and weakness hits give more XP.Reported ·
Pandora sword Max level? ↗The Pandora Blade levels to 100 for 300% more damage and nothing else, and counts for the weapon-levelling challenge; one player says it stopped levelling at 86 when they tested it with Spirit Oil.Reported ·
Is it worth grinding to evolve the rusted weapons? ↗Players on what the evolved starters do (the club becomes a healing staff, the spear poisons and paralyses). One suggests waiting until you hold at least four oils, saving, using them on a rusted weapon and reloading if you don't like the result.Reported ·
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