Tower of Knowledge: the hidden entrance, the book door, the secret wall and the rotating stairs

Quick answer

The Tower of Knowledge is where most players get stuck after Obmuer Temple. Four answers cover the forum: the hidden entrance opens once you raise the Azure Torch at the two gargoyles on pillars in the same room; the locked library doors each take two books, any two of the four named after gods, one in the slot by the door and one in the slot by the slime statue above; the secret wall is in the room with the big trapdoor, reached by sword-dashing up to the stone wall with the braziers; and from the Storm Gem shrine the way on is under the rotating stairs, not up them. The Necronomicon waits at the top.

Checked 6 Nov 2026 · after patch 1.01.05 (6 Nov 2026)

How this guide was checked

Coverage: Released October 30, 2026 on Steam, PS5, Xbox Series X|S and Switch 2 · patch 1.01.05 November 6 (UTC) · official sources checked November 7, 2026 · Kingy played the opening on PC (Steam build 26356968, title screen 1.01.03) on November 4, 2026, up to the Ratty Bug above the first Crystal Monument · later areas from creator footage checked on screen and player reports. Research checked 6 Nov 2026. Updated 7 Nov 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 10 sources
10 sources
Creator clipChecked on screen · 7 Nov 20267 steps1 moment · 0:26
  1. Spoiler44:10–44:36The Necronomicon and the chestsTap to reveal · Kripsu

Open marked sections to reveal solutions or story details.

Before you start

  • Kingy has played only the opening (to the first Crystal Monument), not this part of the game. Each answer is a player's Steam report, as marked; the boss and the chest are from a work-in-progress weapons list.
1

The entrance will not open

Three players asked the same thing on November 4. The answer each time: look up. Two torch gargoyles sit atop pillars in the entrance room, and lighting both with the Azure Torch opens the way, the same trick as the gargoyle statues outside.

The torch and the first gargoyles, with checked moments

  1. Find the two gargoyles on the pillars in the entrance room and raise the Azure Torch at each.
Sources for this section
2

The doors that need books

Each locked door takes two books: one in a slot beside the door, one in a slot near the slime statue above it. Any two of the four books named after gods will do. If you run short, take a book back out of one door's slot and carry it to the door across the hall; when you are done you can collect them all again.

The six-book vault order and the god books

  1. Slot one god-named book by the door and one by the slime statue above it; move books between doors as needed.
Sources for this section
3

The secret wall

It is not the bookcases. In the room with the big trapdoor, sword-dash up to the stone wall with the braziers and press interact: it is an ordinary secret wall once you are standing at it.

Sources for this section
4

Stuck at the rotating stairs

From the Storm Gem shrine the stairs rotate between floors, and the way forward is under them, where they never point. Start up from the shrine, jump off halfway and land on the same side below it; one player posted a screenshot after rotating the stairs to show the ledge. The no-map problem bites here: the floors look alike, so look under as well as across.

The Storm Gem and the golden doors

Sources for this section
5

The skeleton and the window

For the skeleton hint in the tower: jump out of the window and dash right at once; there is an open window to land in.

Sources for this section
6

The Necronomicon and the chests

The boss at the top is the Necronomicon. Destructoid's work-in-progress weapons list puts the Skull Rod in a chest after it, and the Occult Spear and Wind Rapier in chests elsewhere in the tower. One player reports a golden door beside the Wind Gem that did not open after destroying the fleshy faces around it; nobody has answered yet.

Every boss in play order

Spoiler clip · The Skull Rod chest · reveal

Checked on screen · Nov 7, 2026

44:10–44:36 · 26 sThe Skull Rod chest

Open the chest beside the stone tomb for the Skull Rod (an Impact / Physical weapon); its description places it in the small cemetery atop the tower.

KripsuFull video ↗
Credits

“A Mostly Complete Walkthrough of the Tower of Knowledge in Queen's Domain” by Kripsu · Nov 4, 2026 · Uploaded November 4, 2026 (after patch 1.01.03, before 1.01.04); version not shown on screen

Independent creator · no partnership implied

Creator? Ask us to remove this

44:10–44:36Spoiler clip
Sources for this section
7

The Grave Knife chest (patch 1.01.04)

Patch 1.01.04 (November 6 UTC) adds a missing throwing weapon, the Grave Knife, to the open chest near the middle of the Tower of Knowledge. If you opened that chest before the patch, the notes don't say whether the knife is granted to old saves.

Sources for this section

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Sources · 10Official · Reported · Walkthrough · checked 6 Nov 2026 · Research checked 6 Nov 2026
Queen's Domain version 1.01.04 patch ↗Posted 05:50 UTC November 6. Fixes getting stuck behind the statue at the queen's grave, a soft lock from resting several times in a row, water return points on moving objects, Steam Cloud saves not restoring after a crash on another device, the Herald of Okbujo's death animation, a stuck shopkeeper dialog and Dagoom's poison ring staying forever. Adds the Grave Knife throwing weapon, a screenshake toggle, options to ease some late-game puzzles, status effect icons and page-at-a-time list scrolling; corrects three challenge counts.Official ·
Tower of Knowledge stuck ↗Krinkle names the problem: no map and no direction marker, so similar-looking places get skimmed. The way on in the Tower of Knowledge is under the rotating stairs: start up from the Storm Gem shrine, jump off and land on the same side below it (teajay confirms with a screenshot).Reported ·
Orange Symbol Locations ↗A player-built list of orange symbols: Obmuer Temple across the gap from the save point, Forgotten Dungeon in a cell, the Mausoleum past the spiral-staircase save, Record of Sin after its boss, the Sin Tower's second floor from the top, Verdant Hollow by the forest gate, Siraatsu Castle past the Halls of Disrepair save, and a Rotting Cavern cliff. Shmeliot counts 12 data modules with 12 slots in the lab's suit of armour.Reported ·
Queen's Domain Achievements Guide ↗53 achievements: 60 Meal Tickets, 6 Energy Cells, 4 lenses for the Mask of Second Sight, 5 Wind Gems, 1 Storm Gem, 1,000 Ancient Coins spent at the trading outpost, eight boss achievements and four endings (Most Unfortunate, A Kingdom Free From Darkness, God Slayer, Eat). No ending conditions.Walkthrough ·
Secret Door in Tower of Knowledge Wont Open ↗Shibby Senpai: not the bookcases; in the room with the big trapdoor, sword-dash up to the stone wall with the braziers. Traumaturgy: it is an ordinary secret wall, press interact.Reported ·
hidden door tower of knowledge entrance ↗Three players stuck at the entrance; the answer is two torch gargoyles atop pillars in the same room, lit with the Azure Torch.Reported ·
(Spoilers) Help with a door in Tower of Knowledge ↗Serpentarius: the door needs two books, one in a slot by the door and one in a slot near the slime statue above; any two of the four god-named books work, and you can move a book from one door's slot to open the one across the hall, then take them back.Reported ·
Tower of knowledge green secret door ↗One reply: look up.Reported ·
skeleton in tower of knowledge ↗Bromsh: jump out of the window and dash right at once; there is an open window.Reported ·
All weapons in Queen's Domain and how to find them ↗Work-in-progress list of 25 weapons with locations, updated November 1: Skull Rod in a chest at the top of the Tower of Knowledge after the Necronomicon; Occult Spear and Wind Rapier in Tower chests; Blood Moon and Grave Reaper in Deimpo Mausoleum; Engraved Halberd behind the three-Trident-Key gate. Names the trader Umbawa, where the game's own text reads Umbada.Walkthrough ·

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