The updated Steam minimum calls for 64-bit Windows 10, 16 GB RAM, a GTX 1660 SUPER, RTX 3050, RX 6600 or Arc A750-class GPU with 6 GB VRAM, and 42 GB on an SSD. The developer associates that minimum with 1080p/30 FPS at the very-low preset; Kingy has not benchmarked it. Since launch, Updates #1–#4 have added graphics settings, removed the Low texture setting and cut memory use to reduce crashes when travelling.
Update #8: UI Scale, new graphics sliders and controller drift
Update #8 (November 6) adds a UI Scale slider (starting at 1.1 on Steam Deck, which keeps the current size there) and Bloom and Chromatic Aberration intensity sliders from 0 to 1. The interface should now fit 16:10, 4:3 and ultrawide screens; if it looks too small, raise UI Scale. Graphics settings are now saved per machine instead of syncing through Steam Cloud, and your current settings carry over.
Gamepad fixes: a drifting stick or a second controller no longer takes over from mouse and keyboard or hides the cursor, worn sticks no longer drift the camera or menu scrolling, left-stick menu navigation no longer jumps the wrong way, and settings-menu navigation works. A smoke-particle culling fix targets framerate stutter. These are the developer’s notes; Kingy has not tested them.
The developer reports meshes and 3D assets using around 300–400 MB less memory per level, lighter drink models and a faster venue inventory screen. It also fixes falling under the map after loading a save or autosave, including saves made before the patch. Controller fixes cover photo mode, slow walking while looking down, pinning quests (including on Steam Deck), D-pad menu movement and skipping dialogue also picking up objects. Meal prices now use separate raise and lower buttons on controller. These are patch notes, not Kingy benchmarks.
The developer reports memory-leak and memory-use reductions, faster long menus and simulation optimisations. LB/RB switch shop and storage categories, the right stick scrolls lists, and B returns through item details and placement. These are patch notes, not measured performance gains on your hardware.
The updated listing associates the minimum with 1080p/30 FPS at very low and the recommendation with 1440p/60 FPS at high, both at native resolution without upscaling. These are developer specifications, not measured Kingy results. Laptop GPU equivalents are listed separately on Steam; a matching name alone does not establish desktop-level performance.
The current Steam feature list identifies a single-player PC game. A controller or Steam Cloud listing does not establish a console release. VRAM alone cannot establish how well a particular system will run the game.
The developer’s patch notes list these PC changes. They are official notes, not Kingy benchmarks.
Update
Change for PC players
#1 · October 1
Lower mouse sensitivity supported; Level of Detail slider can no longer be set to 0; fixed performance worsening each time a save loads
#2 · October 2
Low texture quality removed (Low becomes Medium); texture changes now ask to confirm; resolution and monitor-switch fixes; new light culling for larger scenes
#3 · October 5
Faster crowd simulation and animation; fixed slowdowns in The Stacks; snow footprints render less often
#4 · October 9
New graphics settings for performance; on low memory the game unloads the previous area before loading the next (longer loads, fewer crashes when travelling); lower memory use in taxi and cinematic transitions
#5 · October 15
Further startup, loading, NPC and memory optimizations; no measured FPS gain.
The developer has described work on NPC simulation, memory use and rendering. Kingy has not benchmarked the release build, verified Steam Deck compatibility, or tested accessibility and remapping options. Save your exact CPU, GPU and RAM details for a more useful comparison once measured results are available.
The September 29 launch announcement says Nivalis Nights does not have full Steam Deck support at launch and the team is working to improve the experience. This does not supply a performance target, a Verified rating or guaranteed controls.
The same announcement confirms GeForce NOW availability. Kingy has not tested a cloud session or a Steam Deck build. For a repeatable bug, use the publisher’s official support form.
Sources · 12Official · checked 6 Nov 2026 · Research checked 6 Nov 2026
Nivalis Nights - Update #8 ↗Current official patch notes: stuck-quest fixes with save repair, new UI Scale, Bloom, Chromatic Aberration and transit-marker settings, staff and AI-venue fixes, 50% less boat fuel, gamepad drift fixes, aspect-ratio UI fixes. Publisher statements, not a Kingy gameplay test.Official ·
Nivalis Nights - Update #7 ↗Current official patch notes; publisher statements, not a Kingy gameplay test.Official ·
Nivalis Nights - Update 6 ↗Update 6 official notes (October 22); publisher statements, not a Kingy gameplay test.Official ·
Nivalis Nights on Steam ↗Current release target, PC requirements, single-player features and official screenshots. Store specifications are not Kingy benchmarks.Official ·
PC System Requirements & Price ↗Announced September 29 15:00 UTC unlock, launch prices and discount, plus updated PC system requirements; not evidence that the game is already purchasable or benchmarked.Official ·
May 2026 Development Update: Optimization ↗Pre-release content totals, simulated fishing and NPC schedules. Counts are development figures, not a verified launch catalogue.Official ·
Nivalis Nights is out now! ↗September 29 Steam launch announcement. Confirms Steam release, a limited 10% launch discount, GeForce NOW availability and no full Steam Deck support at launch. No Kingy purchase, performance benchmark or gameplay test.Official ·
Nivalis Nights - Update #3 ↗October 5 Update #3 notes: manager restocking and delivery changes, specific staff, storage and quest fixes, district achievement rebalance, and a Banor caveat for existing saves. The notes supply no numeric build identifier. Kingy has not reproduced the fixes or benchmarked performance; a universal stuck-staff fix is not claimed. Continued checks use the existing official announcement feed.Official ·
Nivalis Nights - Update #4 ↗October 9 Update #4, published at 07:25 PDT (14:25 UTC): per-venue restock targets and daily budgets, zero-stock objectives, delivery cleanup, returned ingredients from cancelled orders, menu diagnostics and a save-loading display issue whose fix is prepared for the next patch. Saved venue parameters remain in effect according to the developer. Official event and announcement API fetched; Kingy has not tested the update in game.Official ·
Nivalis Nights - Update #1 ↗October 1 Update #1, fetched through the official Steam news API on October 10: staff ordering fixes, business and barter skill levelling, and added quest-objective details for decorating Ramen Noir.Official ·
Nivalis Nights - Update #5 ↗Greenhouse automation, venue ranking, restocking, saves and specific quest fixes. Developer statements; no Kingy gameplay test.Official ·
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