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Army survival

Cover, retreat and reinforcement

The short answer

Cover reduces ranged damage for units that use it. Retreat helps disengage at the cost of temporary control, while reinforcement spends resources to sustain a force.

Before you start

  • Use the platform and version named below; announcement details can change before release.

Cover is faction-dependent

SituationDeveloper description
Directional cover / garrisonProtection depends on cover type.
Orks / Adeptus MechanicusCan construct cover / a garrisonable structure.
NecronsDo not use cover.
Flamers, grenades or meleeCan bypass cover or force units out.
Sources for this section

Watch the retreat state

The retreat marker changes from red to yellow; yellow permits cancellation. Reinforcement can preserve a fighting unit but also drain resources. Exact costs, timings and balance numbers are not established here.

Sources for this section

Commanders are a separate match setting

The multiplayer AMA describes choosing a commander before the match. By default it is produced from headquarters later, after unlocks and a resource cost. Custom settings can instead start with a commander or disable commanders. Record this setting when comparing openings; identical faction names alone do not describe the same starting conditions.

Sources for this section

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Sources and how this guide was made

This guide uses the linked sources and any attributed demonstrations. Kingy has not independently play-tested these steps. Platform differences and limitations are noted with the advice they affect.

Coverage: Prelaunch edition · official information checked 28 September 2026 · gameplay not tested. Research checked 2026-09-28. Updated 2026-09-28

Sources and coverage →

Independent fan guide. Official promotional artwork · Deep Silver. Used for identification in editorial coverage; original rights retained.