Each entry restates an official patch note in our words, links the official source, and names the guides it affects. A guide stays marked until we have rechecked it against that patch.
The item in your hands is back in your hands after loading, and using computers, scaffolding, carts, chairs or arcade cabinets no longer makes you drop it.
Secret door code digits no longer look alike (1 and 7), Snake controls are more responsive, and a stutter while minimised and some per-frame error spam are fixed.
Changed
Very large saves load much faster without freezing the game.
From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.
From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.
Scaffolding is easier to build: floors add stability, overhangs add much more, pole holograms show where pieces fit, and hammering a bolt hammers nearby bolts.
You can carry 4 items, chosen with 1-4, the d-pad, scroll wheel or bumpers, replacing the single pocket.Not established: Later patches (v1.1.12) changed hotbar slots to 2 plus satchels.
Cart physics are reworked, days are 50% longer, shop purchases no longer need a puzzle, and a crash can no longer corrupt saves.
From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.
The scaffolding collapse achievement unlocks whenever scaffolding comes with you, including when another player loosens the bolts.
Changed
Most tools last longer and carts need more speed to ragdoll players.
Added
The item shop, scanner shop and toolbox refill have an optional puzzle button for 20% off.
From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.
Long falls ragdoll again but only from higher up, and terminals and arcade cabinets fit the screen at any FOV.
The snake achievement now unlocks when the snake fills half the board instead of all of it.
From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.
Calcite order lowered from $250 to $150, hatchite from $300 to $250, slot machine from a $100 win to $50, and parasite shredding needs fewer parasites.
Tool names, tool controls and the selected scaffold piece now show on the HUD, new hints appear when a crew is stuck on a work order, and the D-pad no longer moves you while walking.
Added
A pocket for a second item (R, or D-pad down); pocketed items stay with you through saves and quitting.
Dream bonuses are no longer lost if the game closes or reloads before the end-of-day summary.
Changed
The default sleep aid fee dropped from $20 to $5.
Added
Chill Mode in the host menu: no bedtime, no sleep aid fee, easiest puzzle difficulty, bots never break down, the egg gets agitated half as fast, no penalty for failing events, and no pipe bursts or scaffold breaking events.