CRACK · Patch Watch

What changed in CRACK, patch by patch

Each entry restates an official patch note in our words, links the official source, and names the guides it affects. A guide stays marked until we have rechecked it against that patch.

1.1.29

v1.1.29 - Bugfixes

Fixed

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy.

Sources:

1.1.20

v1.1.20 - Optimization & Bugfixes

Fixed

  • Items can no longer get stuck under shelves; already stuck ones are teleported to the lab when you load.

    Affects: CRACK: lost UV light, stuck items and secret door codes

  • Secret door code digits no longer look alike (1 and 7), Snake controls are more responsive, and a stutter while minimised and some per-frame error spam are fixed.

Changed

  • Very large saves load much faster without freezing the game.

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.

Sources:

1.1.12

v1.1.12 - Satchels & Bugfixes

Fixed

  • The save slot menu no longer shows placeholder data with dead buttons when the settings file is damaged.
  • The Mattock no longer loses durability on shell already ready to peel, and dropped resources settle instead of glitching in place.

Added

  • Satchels are in the shop: everyone starts with 2 hotbar slots and each worn satchel adds one, up to 4; saves that began with 4 slots keep them.

    Affects: CRACK: satchels and hotbar slots

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.

Sources:

1.1.0

v1.1.0 - We Hear You!

Changed

  • Scaffolding is easier to build: floors add stability, overhangs add much more, pole holograms show where pieces fit, and hammering a bolt hammers nearby bolts.
  • You can carry 4 items, chosen with 1-4, the d-pad, scroll wheel or bumpers, replacing the single pocket.Not established: Later patches (v1.1.12) changed hotbar slots to 2 plus satchels.

    Affects: CRACK: satchels and hotbar slots

  • Cart physics are reworked, days are 50% longer, shop purchases no longer need a puzzle, and a crash can no longer corrupt saves.

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.

Sources:

1.1.3

v1.1.3 - Discounts & Bugfixes

Fixed

  • Items that fall through the egg's flesh are put back outside the egg, and tools no longer break into an invisible item stuck in your hand.

    Affects: CRACK: lost UV light, stuck items and secret door codes

  • The scaffolding collapse achievement unlocks whenever scaffolding comes with you, including when another player loosens the bolts.

Changed

  • Most tools last longer and carts need more speed to ragdoll players.

Added

  • The item shop, scanner shop and toolbox refill have an optional puzzle button for 20% off.

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.

Sources:

1.1.8

v1.1.8 - Bugfixes

Changed

  • Long falls ragdoll again but only from higher up, and terminals and arcade cabinets fit the screen at any FOV.
  • The snake achievement now unlocks when the snake fills half the board instead of all of it.

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy. Guides not yet rechecked against this post.

Sources:

1.0.53

v1.0.53 - Public Servers, Item Pockets, and More!

Fixed

Changed

  • Calcite order lowered from $250 to $150, hatchite from $300 to $250, slot machine from a $100 win to $50, and parasite shredding needs fewer parasites.

    Affects: CRACK: calcite missing, or the calcite work order won't fill

  • Tool names, tool controls and the selected scaffold piece now show on the HUD, new hints appear when a crew is stuck on a work order, and the D-pad no longer moves you while walking.

Added

  • A pocket for a second item (R, or D-pad down); pocketed items stay with you through saves and quitting.

    Affects: CRACK: satchels and hotbar slots

  • Public games to browse and join sorted by ping, with host kick and close-to-new-players controls in a new Players menu.

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy.

Sources:

1.0.43

v1.0.43 - Quality of Life

Fixed

Changed

  • The default sleep aid fee dropped from $20 to $5.

Added

From the official notes. Kingy has not tested these changes in the game. Official Steam notes. Untested by Kingy.

Sources:

Stuck? Tell us where

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