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Locked evidence locker? You need the matching card
This Thief offered a stolen Security Department Evidence Locker. Inspect its Locked state.

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Our locker cost 150 credits; your offer can differ
The Five Finger Discount IV reduced its 200 base value by 25%. Cash falls from 600 to 450.

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A Medical card does not unlock this Security locker
We drag the Medical card onto it. The card remains and the locker still shows Locked.

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Drag the Security card onto the locker
The matching disposable card is consumed. Locked disappears; now double-click to view contents.

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After unlocking, double-click to inspect the reward
This locker contained nine items, including three cards. Contents vary; this is one opening.

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Getting a crate: our new run had Safe Hands active
Fence + Well Connected started at 45 Black Market reputation. The perk promises improved wares.

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To invite Thief visitors, set a Black Lamp to Thief
Double-click cycles its signal. Put the actual lamp in your display before opening.

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Place the lamp in your display before opening
Here we placed it after opening, so its visitor effect begins the following day.

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The trade panel confirms a lamp-attracted Thief
Prior run without Safe Hands: this seller offered cards and a chip, but no crate.

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Producing a Security keycard takes several nights
Our completed card is in Output. Keep it safe until you have a matching crate.

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Get the Security chip, not just a blank card
Dr. Jackson charged 345 credits here: base 300 plus 15% supplier markup.

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Load a cell, the Security chip and a blank card
The Security chip requires 125 work. Keep all three inputs loaded for overnight processing.

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After night one: 33 of 125 work
Battery fell from 100 to 90 kJ. We kept the machine directly in cargo overnight.

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After night two: 66 of 125 work
The same chip and blank stay loaded. Battery now has 80 kJ.

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Night four finishes the card: 40 kJ used overall
One blank was consumed; the Security chip remains installed. Battery has 60 kJ.

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Overnight exchange failed? Check Janitorial Service
These two Dream Dust vials remained after a night with cleaning OFF.

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Retry with the same inputs and cleaning ON
Otherwise empty bin; Janitorial Service costs 3 credits. Power stayed ON at 5 credits.

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Next morning: two vials consumed, three Peat cans
This random legal-goods reward arrived in the bin. Leave receiving space clear.

